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Some time ago a feature called DirectStorage was announced to be added to the DirectX API. In July 2021 Microsoft apparently released a preview version of the API to limited partners.
Is it planned…
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Hi, do you have any plans regarding this feature?
to test it out go over here: https://webkit.org/demos/webgpu/
![image](https://github.com/win32ss/supermium/assets/765343/3f879ef2-03e8-437d-964e…
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### Tested versions
- Reproducible in v4.4.dev3.official [f4af8201b]
### System information
Windows 11, Vulkan API 1.3.280 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 306…
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Tasklist for things that need to be done for the rendering things
- [ ] Write new interfaces/Frontends for core Renderer components to use
- [ ] Abstract core Renderer components away from underlying …
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### Game or games this happens in
ULES-00645 - Metal Gear Solid Portable Ops
### What area of the game / PPSSPP
Game crashes upon planting TNT next to the power unit
![Screenshot_20230611-22…
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Is there a way to programmatically export a video of the gameplay or of animations? (E.g. for trailers, cut scenes, …)
ad-si updated
4 months ago
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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I write a example https://gist.github.com/ukari/6b9d94b04c3c26ff63ffd4663914c7da
and inlined some examples which could easily run by excute `test2`(for `makeShaderInfo`), `test3`(for `makeDescripto…
ukari updated
2 years ago
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Hello,
i am trying to profile compute shaders using Vulkan API on the E9171 and I can't get the RGP to work on the e9171.
Is there any release that supports the E9171? in the case it does not, …
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## Purpose
The main purpose for supporting a static C-API library is to ease the integration into iOS applications, where the use of custom dylibs are strongly restricted.
## Implementation Detail…