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Harmoniser le 2D en les mettant les deux en majuscules.
Attention > platformer apparaît souvent avec un E qu'il faudrait supprimer
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## Issue Requirement Breakdown
I need help in implementing moving platforms.
### Steven Cal [Spencer]
### Description
I'm making a simple 2D platformer. The character will just keep jumping onto pl…
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Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
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### Steven Cal [Spencer]
### Description
The background moevement is too fast as player progresses.
#### New Code
https://github.com/JbrockPony/2D-Platformer-V1/blob/master/Assets/Scripts/Parallaxi…
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### Steven Cal [Spencer]
### Description
My player falls through the screen and does not respwan to my assigned respawn points.
#### New Code
https://github.com/JbrockPony/2D-Platformer-V1/blob/mas…
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Hi,
I'm testing all the demos of the current head, and I've just discovered the "one way paltforms" into the "platformer 2d" and into the "kinematic character 2d" demos.
I've found that when you jum…
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```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …