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Given this code below -- is there a way to turn this into more of a COPY & PASTE operation? I mean -- I realize that this is what the code snippet below does, but I mean -- is there a way to turn thi…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [X] My issue happened while using mods.
### What happened?
Entering a touring map game whe…
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## Contacts and Timeline
* Responsible service team:
Azure Gaming Services (AGS)
* Main contacts:
jasonsa; andmcc
* Expected release date:
Add to PlayFab private preview release soon, ship…
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Since the plugin updates for the Warfare Evolution, my game crashes every time when I try to start it. When I remove the plugin by hand from the launcher config.xml, I can start the game normally. Thi…
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### What happened?
Created the project from template (BepInEx 6 ll2Cpp Plugin Template) using Visual Studio and .NET 6.0 (.NET Standard 2.1)
Added all references, packages.
Compiled.
Copied DLL t…
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I'm on Ubuntu 22.04
After done translating on omegaT, i create Target
yes i check all file already there...
But after run `./build_localization.sh`
in terminal show many error like this "No such…
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## Breaking compatibility
I know I promised to break as minimum as possible to compatibility for Godot 4.0, but I' ve been thinking this over for a while and based on feedback, and I think it's wor…
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We don't merge rules defined in `mod.yaml` as they are seen as rules belonging to _this_ mod regardless of filepath (because obviously mods don't care about paths in that way).
cc @penev92, @pchote
…
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In ASP.NET Core today, we have a couple of different ways to build web UI:
1. **MVC & Razor Pages**: These frameworks use server-side rendering (SSR) to dynamically generate HTML from the server i…
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I'm sure it's my fault somehow, or I'm missing something obvious, but it's not working for me anymore so I was wondering if there's anything I can do to get it running once again.
When I saw it didn'…