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# Bug Report
OffscreenCanvas is an interface that allows drawing access to a HTMLCanvasElement without being tied to the DOM (Or document object). It is much different than a canvas created with do…
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Hi,
I've noticed this oddity on my Firefox OS phone (Alcatel OT Fire): running with WebGL (as picked by default) is really slow. Even a really simple stage with a single sprite never goes beyond 14 F…
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In current PIXI , the feature about Canvas2D is build-in , it's hard to be exclude when build PIXI.
Most browsers support WebGL , and many features of PIXI need WebGL . The Canvas2D become in the m…
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I noticed that using JEEFACEFILTER.init() only allows for detection of the face on the video stream accessed through getUserMedia(). As far as I understand there is no way to control the image/video w…
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We are struggeling getting good visual results with PIXI.Graphics using the WebGL renderer and we are writing for some guidance/tips/ideas on how we can improve the visual result.
Our use case req…
stagr updated
5 years ago
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*EDIT: May 2017 -- COMPLETELY REWRITTEN. Now that I am an Invited Expert to W3C Web Platform Working Group, I've edited this to remove duplication with #785 -- And to add variable refresh rate suppor…
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I want to exclude Canvas2D for building a small bin file , Because my game only supports WebGL.
Thanks.
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use case like this :
```
renderer.drawTexture(texture, sx, sy, sw, sh, dx, dy, dw, dh);
```
Thanks.
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I know I could create a Sprite with the parameters ```texture, sx, sy…
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I'm curious to know if (and how) it's possible to just use the 2d drawing API without the scene graph (I want to create my own object model for other purposes). Basically, I'm looking for something th…
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Perhaps I am not using your library correctly, but I put the `EmbeddedContent` tag in my top-most view of a Razor Components (I guess it's back to Blazor Server-side) app.
```
```
However, in…