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### Prerequisites
- [X] I have read the [Contributing Guidelines](https://github.com/ionic-team/ionic-framework/blob/main/docs/CONTRIBUTING.md#creating-an-issue).
- [X] I agree to follow the [Code…
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If you haven’t already, check out our [contributing guidelines](https://github.com/Expensify/ReactNativeChat/blob/main/contributingGuides/CONTRIBUTING.md) for onboarding and email contributors@expensi…
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Hello,
The API response for the QA report is missing important information available only in the web version of the QA report.
![image](https://user-images.githubusercontent.com/16142052/105833255-3…
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Hi @yunshengb and @nightlyjourney,
So excited about your research! I'm looking to run GraphSim on my data but I've hit a snag.
The link below described in the README/Dependencies leads to a g…
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*See also #2743 which is for particle nodes and #2744 for point lights.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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I guess this is a QOL improvement, but when playing on a high resolution monitor, it'd be nice to be able to move the camera back further to see more of the environment. Increasing the draw distance w…
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- Loss of knowledge
- People not being able to update it (some people using a really old model)
Being able to classify high risk / low risk tumours
Manufacturers need to provide the tools to ma…
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There is a fine line to walk between annoying/dangerous and useful, but it could sometimes be helpful for Cursive to suggest a correction if there is another symbol in scope which has a close edit dis…
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Currently, when a user is hit by the projectile spells, there's a sound effect when the spell is cast, but not on the user when they are hit by the projectile.
Expected:
* Burning sound when user is…