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I tried to change plane detection to ARPlaneDetection.horizontalAndVertical but nothing happen
Lzyct updated
4 years ago
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Can someone help me out with this error
- [X] glGetMinmaxParameteriv
```text
=================== tail /root/.vnc/localhost.localdomain:5902.log ===================
/usr/bin/Xtigervnc: symbol looku…
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[reporter="sabotage3d", created="Mon, 29 Sep 2014 22:07:00 +0200"]
Hello ,
I am getting some severe crashes with Ogre 1.9.0 and IOS 7.1 .
I have vanilla ogre template app in Xcode for IOS 7.1 . I …
paroj updated
4 years ago
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Hi, I revisited steam audio today, about 2 years later. It seems oclussion is still too agressive (No diffraction #9) and it also cuts of audio in wierd ways when moving through door ways and similar…
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while looking at the SDL2 render issues (#399, #397, #277) it has become apparent the current sprite masking (wall polygon blending) strategy cannot be easily made to work without overlapping covers o…
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I just realized that MT can use provided normal maps with (without the need to generate normalmaps in the shaders).
We should provide nice normal maps, especially for water. @TumeniNodes
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I notices the paper has partitioned the benchmark datasets into 3 categories (easy, medium, hard), but where can I find which dataset belongs to which category?
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Hi, I was wondering how you generate the red and green map for the hair? Also known as the Metallic Occlusion Smoothness map?
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Hello,
Our repository is Amazing!We can swap a whole video in 1 min!
When we use face_swap_image2video.cpp, we have a problem and hope your optimize opinion.
We found that when the vid…
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I noticed in the screenshot [here](https://github.com/tinmanjuggernaut/voxelgame/blob/master/screenshots/2016_04_27_2037_half.png) there was apparently a way to have voxels not be a cube. But from wha…