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The simplest approach is to RNN through the game: preserve some signals from some subset of layers from move n and feed them as input to the NN at move n+1. This would give an opportunity to the NN to…
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* Allow shift times, prep time, and total time to be adjusted per meal
* Use the updated times in reservations and notifications
* New model for MealLocations
* Comprised of two resources: prep a…
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I'd like to try and contribute to KER. Specifically I'm hoping to add kerbonaut mass to any command chairs when calculating dV. Before I can get that far, I'm having trouble recreating the build env…
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Hi, first of all thank you for working on this project.
In readme you mentioned that ripping attack animations is top priority task and that you will reveal the procedure if corresponding issue is cr…
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(Imported from Bukkit Tickets)
Requested by: http://dev.bukkit.org/profiles/giannoug/, http://dev.bukkit.org/profiles/fragger505/, http://dev.bukkit.org/profiles/MinecraftFreaksOnline/, http://dev.buk…
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Verification is crucial to crowdsourcing. Our current PS workflow doesn't even support the most minimal verification (beyond, say, techniques related to majority vote). Ideally, we would have a more s…
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## Description
Logs currently use log types. Each log can be one type. To allow better filtering, each log should be able to have multiple tags.
Some log types fit into categories, like hit logs…
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### Request Description
I mean this
![Screenshot_2024-10-07-22-54-14-856_net kdt pojavlaunch debug-edit](https://github.com/user-attachments/assets/b68d80c0-2cca-4ba9-b11c-03f9ba31c031)
They fina…
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I tried it all the time, different way Reloading, etc...). Static items are spawned, but no npc's for the war effort.
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Wonderful job, friend.
Can you please tell us what's the performance you got with this approach? Do you have some statistics or something?
Regards!