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When I launch my game, the first GameObject that gets created has id 0. Attempting to get this object from the GameWorld with `gameEngine.world.queryObject({id: 0});` returns null. I'm not sure if the…
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I see that in this Project every single GameObject is rendered using a separate draw call. (Very Slow)
Batch Rendering is not hard to implement. Only thing is one has to overhaul the entire Rendere…
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I'd be happy to take a look but thought I'd check in to see if you had any thoughts first.
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After I added in the emojis (Not just for display, as an actual attack) when I would press the "Play Mods" button it would load as if there were mods installed however the character I made would not d…
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### Не реализована анимация нехватки темной маны
При розыгрыше карты проверяется вся мана, но анимация воспроизводится только для светлой маны и материи.
```
if (mc.Light < SelfCard.SummonCost.L…
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Having the Scene as a tag helps you to filter the errors that may be happening on a given scene (although this may not help if there's a native crash?)
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http://www.wowhead.com/achievement=1956/higher-learning
You should get the achievement by reading the books, but you cannot read the books so you have to stay dumb :(
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#### Bug description
UNT0008 (null propagation) also triggers when (explicit) nullable types are used for Unity types.
- Version of analyzers assembly: 1.13.0
- Analyzer rule: [UNT0008](https://g…
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To build a runnable version I've tried to open the project in Unity and encountered a few problems:
* Opening with the runtime 2021.3.15f1 just fails, even "Safe Mode" won't work - I'm not familiar w…
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Hello,
I'm making a 2d tile-based platformer, and I wanted to use the Gameobject Brush to place the gameobjects on the grid. The problem appears when I try to place a Gameobject on the palette. Alt…