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**Name of effect**
Weapon Rain
**Duration**
- [X] Long
- [ ] Short
- [ ] No duration
**Effect Description**
All types of weapons start raining from the sky.
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Money is super low, some costs are reasonable while others are super low.
Ex. Pistols - roughly $400 currently a change to make that around $200 would be preferable (the gun dealer should not sell …
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Version 9 isn't going to get a new mini-movie, but maybe I can do one for version 10! Give me some ideas for situations.
Rules of mini-movies:
1. Very short, ideas need to be pretty simple
2. Humorou…
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# Actual behavior
I got a .cfg File from a friend who owns a server.
The server loads the cfg without problems but i want to change the ID's of the nades so i edit the ID's inside the cfg.
After i …
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**Feature description**
Object combiner, you put things in and it shakes around and spits out a new object
**Feature purpose**
This makes the idea of ANYTHING having the effects of other things c…
ghost updated
2 years ago
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3-6 magazine capacity with ~20 reserve ammo. Fire rate is 600ms. Each crab launched from the launcher will initially appear as a brown circle which turns into a crab upon impact with a player, object,…
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The EMP right now has a giant range and it would be nice to have a feature to make it smaller or just have an EMP the size of a grenade blast.
This would help if you were trying to make an EMP miss…
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The recently approved kamikaze changes:
http://redeclipse.net/forum/viewtopic.php?f=4&t=601
New variable: kamikazedelayed (bool)
Current behaviour (0), wait for the expiration of the cook timer befor…
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There's an invisible wall on the roof of I13 Alma, just above the door inside the prison yard. It seems to be of the same length as the wall below and seems to only affect bullets and objects heading …
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# How would you like the feature to work?
similar to PSYS_PART_BOUNCE_MASK but un-restricted to a single axis.
# Why is this feature important to you? How would it benefit the community?
Think of th…