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And this way does not allow you to queue multiple programs, apparently it runs all at once.
```
npc.programs.execute(self, "advanced_npc:walk_to_pos", {
end_pos = {
place_type="bed_primary",
…
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I've been following this project for a long time, and I saw one bad tendency, presented in many aspects: retrograde development model.
I thought, MT is using Semantic Versioning? Maybe, I'm wrong, bu…
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Wouldn't it be nice to have a reason given each time a player is damaged, e.g.
```
player:set_hp(damage, reason)
player:punch(puncher, time_from_last_punch, tool_capabilities, direction, reason)
…
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I am using `position[0.3,0.3]` in a sfinv formspec to attempt to move it away from screen centre, but it remains central.
MT formspecs all seem central and `position[]` is unused, so maybe a bug has …
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Fresh install of minetest 0.4.14 64bit (**using the installer**) on Windows 10 64bit Pro.
I get this crash message:
> 2016-09-18 11:03:20: ERROR[Main]: An unhandled exception occurred: Failed to ope…
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Now possible due to my recent APIs.
Makes all mapgens more accessible for those who don't want to travel to find resources, and for younger players. Or for when resources are needed quickly to defend…
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Ok, so before you go all crazy saying, "NOOOOOOO" and "WHAAAAAA?" and "not gonna happen."
Caleb and I were talking about where Minetest was headed, where it should go, what needs work, etc.
We start…
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I had an idea for crafting that came from the more-blocks mod.
When you cut nodes from the saw you sometimes get leftovers.
Maybe add a leftover box below the output for crafting.
You could use t…
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Hi there, it seems like Minetest need alot of Ram for every player...is this a bug?
It going only to need more - if there less players, it will hold its memory usuage.
We are on the latest commit.
2G…
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Here is the stack trace. I placed a redstone torch to activate a circuit which pushes a piston to break a pumpkin. I got this stack trace:
> 2018-03-04 11:32:59: ACTION[Server]: singleplayer plac…