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### random stuff:
hey,
just found time to look at your code.
(I don't know if you remember but I also once did a voxel approach in gdscript and than was blown away by your results when you finish…
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Note: copy of text from thread post
It looks like your new models for the Mainsail, Skipper, Rhino, and I believe the Poodle and Terrier as well all cause voxelization errors with FAR. All of the re…
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# Extensions
After talking to @touilleMan and @reduz in Paris (it was awesome!!!) I'm writing down this proposal.
GDNative is a nice way to use third party libraries in your game or just optimiz…
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_Welcome to Feren OS Discussion Thread_
_Let's practice order and logic or whatever you want to practice_
ghost updated
6 years ago
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Hello!
I have a question/issue regarding how to access and modify the raw data content of a stack. Particularly, my scene is data + a freesurfer labelmap generated with the segmentationLUT, which c…
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Hi,
I figured out in the meanwhile how to use the assets_writer_main to get the 3D points. I am using your point cloud viewer now to display the 3D octree. I've built the octree using the build_oc…
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So, I have a few suggestions for the BEEMOD team.
1. Angle-able panels on a piston arm
2. Possible tracks to cinematic-ally switch an testing element to another, like when GLaDOS is repairing the faci…
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This is a really sophisticated project that has implemented most mandatory features for a voxel game, although artificial intelligence is not included.
The last commit was submitted months ago; it's …
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Since using Minetest 0.4.16 stable on Xanadu it has been noted that quite a few players are exploiting this feature to cheat on server by running bot-chat-text, opening ANY chest to steal items and of…
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The idea for a drag control has been lingering for sometime (had the impression that some were also requesting for this feature), so thanks to @chandlerprall for suggesting the possibly of a "plane-le…