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heya,
so it turns out that textures are by far the biggest issue in voxel.js performance. I believe that voxel-texture isn't smart about not duplicating textures if the textures are the exact same ur…
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I noticed tape was over-reporting the number of tests when I use node 0.10.0.
Looking closer, I noticed one test file in particular ran 400 tests instead of 49, and included "possible EventEmitter me…
isao updated
11 years ago
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Currently, items are quite happy to be swallowed by blocks placed over them:
e.g.
![Screen Shot 2013-02-02 at 6 16 14 PM](https://f.cloud.github.com/assets/43438/120689/a61dcd10-6d21-11e2-8a6a-16b08…
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Much like the voxel shape data, the lighting data for a chunk should be saved and loaded to disk to avoid as much generation work as possible. Only generate lighting values initially, and once somethi…
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First off, I am running craftbukkit-1.4.4-R0.1-20121116.060239-11 for a 1.4.4 MC client, and I understand that VoxelSniper is a bit behind.
Now even though VoxelSniper is behind, it still works on th…
XiYen updated
11 years ago
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The USGS folks have changed their product keys. I need to learn the new ones. They've also changed how download options work, which changes how downloading works, and they have not yet documented th…
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using the oceanator brush for some reason isnt behaving
expecting it to turn the land upside down and fill it water, instead just makes a giant hole to y 9 no matter where you use it
created some imag…
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Can anything else be done to improve the launch time of the game? Currently, there are about two seconds between opening the app in Finder and the window appearing on screen (on my MBP). After that, t…
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Terrain should have multiple textures for the various voxel types / materials in the world. Use an Array Texture so that each chunk can continue to be drawn in a single batch.
Replicate functionality…
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ChunkStore can query chunks at any point in space. If the requested chunk is in the internal cache then retrieve it directly. Otherwise, the ChunkStore should do what it needs to do to generate the ch…