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foxostro
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GutsyStorm
Game with voxel graphics similar to Minecraft. (Restart GutsyStorm with Objective-C/Cocoa)
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Xcode-RunIssue
#91
StarGateMiner
closed
9 years ago
0
iOS Port
#90
foxostro
opened
11 years ago
2
HDR and Bloom
#89
foxostro
opened
11 years ago
0
Add more advanced terrain editing capabilities.
#88
foxostro
opened
11 years ago
0
Need to re-enable back-face culling for terrain.
#87
foxostro
closed
11 years ago
1
Ramp lighting glitches
#86
foxostro
opened
11 years ago
0
Cube blocks sometimes use the SIDE texture when they should not.
#85
foxostro
opened
11 years ago
0
Terrain post processing sometimes omits ramps at the edges of chunks.
#84
foxostro
opened
11 years ago
0
46% of initial terrain generation time spent in -[GSLightingBuffer saveToFile:]
#83
foxostro
opened
11 years ago
0
GSBlockMesh should load meshes from file.
#82
foxostro
opened
11 years ago
1
Idea: draw a cloud of points in the distance
#81
foxostro
closed
11 years ago
1
Trees outdoors
#80
foxostro
opened
11 years ago
1
Billboard grass outdoors
#79
foxostro
opened
11 years ago
0
20% of time during initial generation is spent blocked in -neighborhoodAtPoint:
#78
foxostro
closed
11 years ago
1
Smooth terrain
#77
foxostro
closed
11 years ago
3
VAOs for chunks
#76
foxostro
opened
11 years ago
0
Replace GSVector stuff with GLKit where possible
#75
foxostro
closed
11 years ago
1
Am I regenerating chunk geometry/VBOs too much?
#74
foxostro
closed
11 years ago
1
Animated character models for objects in the world.
#73
foxostro
opened
11 years ago
1
3D models for objects
#72
foxostro
opened
11 years ago
1
Objects in the world
#71
foxostro
closed
11 years ago
1
Collision Detection
#70
foxostro
closed
11 years ago
1
Multiplayer: Terrain Edits Are Sync'd Between Machines in Real-Time
#69
foxostro
opened
12 years ago
0
Extract game logic from GSChunkStore and add new class GSTerrain.
#68
foxostro
closed
11 years ago
1
Use memcpy and memset when working with sunlight and voxel buffers.
#67
foxostro
closed
11 years ago
2
Greedy mesher?
#66
foxostro
opened
12 years ago
0
If spare cycles are available then build non-visible VBOs.
#65
foxostro
opened
12 years ago
0
Reimplement libcache purging in GSGrid
#64
foxostro
opened
12 years ago
0
Get the project under test.
#63
foxostro
opened
12 years ago
0
Save/Load chunk geometry from disk.
#62
foxostro
closed
12 years ago
3
Store less sunlight data per chunk.
#61
foxostro
closed
11 years ago
4
Faster game launch.
#60
foxostro
closed
11 years ago
3
Sandboxing
#59
foxostro
closed
12 years ago
1
ARC support
#58
foxostro
closed
11 years ago
1
Reduce lock contention and the number of dispatch threads.
#57
foxostro
closed
12 years ago
3
Reuse VBOs when updating GSChunkGeometryData, instead of deleting/recreating.
#56
foxostro
opened
12 years ago
0
More accurate, faster voxel ray-casting algorithm
#55
foxostro
closed
12 years ago
1
GSChunkVoxelData's management of voxelData array should be extracted to new class.
#54
foxostro
opened
12 years ago
1
Improve noise calculation time with lookup table.
#53
foxostro
opened
12 years ago
1
Improve game's launch time
#52
foxostro
closed
12 years ago
2
Experiment: Ambient occlusion ray-casting to determine sunlight
#51
foxostro
closed
12 years ago
3
Chunk should have VBOs for each direction. Cull based on camera angle.
#50
foxostro
opened
12 years ago
1
Don't crash if saved data is corrupt
#49
foxostro
closed
11 years ago
1
Passing too many parameters in chunk meshing methods/functions
#48
foxostro
opened
12 years ago
0
Neighbors object to wrap GSChunkVoxelData** everywhere
#47
foxostro
closed
12 years ago
1
Investigate potential memory improvements, file new issues
#46
foxostro
closed
12 years ago
6
Zero fills in fullBlockLighting
#45
foxostro
closed
12 years ago
2
Investigate: dynamic draw distance
#44
foxostro
opened
12 years ago
0
Investigate potential benefits of abandoning NSCache
#43
foxostro
closed
12 years ago
1
Investigate RLE for chunks
#42
foxostro
opened
12 years ago
0
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