Open foxostro opened 12 years ago
Chunk sunlight generation now involves copying the voxel data for the entire local neighborhood into a buffer nine times the size of the voxelData array. Management of voxelDat and of that larger buffer could be handled by the same new class.
GSChunkVoxelData's management of voxelData array should be extracted to a new class, much like GSLightingBuffer. Maybe call this one GSVoxelBuffer?