I should try to reuse VBOs when updating the mesh in GSChunkGeometryData. At the moment, this involves destroying them all and then creating and filling new ones. The new ones are, of course, exactly the same size as the old ones, so this is wasteful.
I should try to reuse VBOs when updating the mesh in GSChunkGeometryData. At the moment, this involves destroying them all and then creating and filling new ones. The new ones are, of course, exactly the same size as the old ones, so this is wasteful.