-
Before d309bba, Direct3D was just merrily reading random uninit data into its execution. We know this for a fact because the _very moment_ wgpu called a version of `compile_fxc` compiled by a rustc wi…
-
-
After some indeterminate period of time streaming, the video will freeze and the stream will eventually disconnect. This happens when the encoder thread in nvstreamer.exe hangs. It appears to be a dri…
-
**Describe the problem**
My team is working to add support for encoding video frames generated within Unity with a hardware-accelerated video codec, without unnecessary CPUGPU copies (AsyncGPUReadbac…
-
stacking_weights() optimize the weights, which is a (K-1) simplex. Currently, it renders the constrained optimization and optimizes the first (K-1) weights in a constraint space. When the number of …
-
The -25% cpu reduction doesn't apply for the Heavy Assault Missile Launcher 1&2.
-
This is just my thought probably blunder.
I guess data2viz is using Canvas drawing for rendering the final output.
I really liked the idea how scicharts are rendered million points using hardware a…
-
See CanvasRenderingContext2D's isPointInPath / isPointInStroke (and potentially store Path objects for this usage, if those are supported).
-
In my experiment, this version of caffe do not support multi-gpu training. The training time of two gpu(16 batchsize per gpu) does not reduce training time half on one gpu(32 batchsize per gpu). Does …
-
Hi,
I am trying to accelerate the procedure of rendering. I render about 10~20 images every time with one object in each image and found it will cause about 0.05 sec/image.
Do you have any sugg…