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Hi, I have some problems during particle extraction.
In the beginning, I was able to extract particles from several images with the error" No handlers could be found for logger "mrcz.test_mrcz" . I …
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This looks like it's a load of work as we'd need to list which monsters we want to fight in every zone we adventure in.
Mafia sort of supports it. The properties crystalBallLocation and crystalBallMo…
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## Description
- [X] Shipyard
- [ ] Onierophage
- [ ] Golems + Soul Crystals + Sacrificing (#1883) + Golemancy
- [x] Glimmer Wisps - #1383
- [ ] Shogi
- [ ] Drones
- [x] Fugitives - #1413
-…
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Hi! I love the mod and I think it's very nice.
Sadly I can't really use it because I play Crystal Pvp, and the particles are blocking my view (an average of 10 crystal explosions per second)
It wo…
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## Bug Report
### Machine specs
- Crystal 1.10.1
- LLVM: 15.0.7
- Default target: x86_64-apple-macosx
- MacOS 13.6
---
found a bug with the **format CLI tool**
Example code:
``` cry…
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This occurred after saving a world with crystals placed by me. Currently using the modpack FTB Endeavor v 1.9.0
Detail crash report: https://pastebin.com/NjtPYm9N
---- Minecraft Crash Report ----
…
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Right now as far as I can see, `crystal docs` tool won't help you in any way if you are creating a binding to some C library. It isn't possible to document fun declarations with markdown comments, whi…
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### Description
I found 4 of the 6 missing spawns in Mangos DB. Added pooling to the best of my ablility. It is impossible to 100% know all the pooling without weeks of farming chest spawns.
###…
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I have uploaded updated versions of my PCB and circuit schematic with the addition of the 16mHz crystal oscillator
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```
What steps will reproduce the problem?
1. Start the game
2.
3.
What is the expected output? What do you see instead?
Expected: game draws the first castle. See second attachment for Stella
emu…