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**Describe the bug**
- Exported tangents do not match tangents seen in Blender.
- The attached blend uses shader nodes to visualize tangents.
- The main issues is discontinuity in exported monkey…
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From https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/main/source/Renderer/shaders/brdf.glsl
> // Roughness is authored as perceptual roughness; as is convention,
// convert to mate…
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**Describe the bug**
When connecting the color socket of an image that does not have an alpha channel to the alpha socket of the Principled BSDF, Blender correctly interprets black pixels als 0 alpha…
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**Describe the bug**
When trying to play animation after loading HDR F3D segfault.
I've already identified why it happens, but don't know what would be the appropriate way to fix it:
1. When load…
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As noticed in https://github.com/CesiumGS/cesium/pull/12006:
In `pbrLighting.glsl` we use a formula for geometric self-shadowing that is rather different from the [glTF reference implementation](http…
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As implemented in secondlife/server#798, texture upload pricing is now variable according to the account's premium status and the texture resolution.
## Details
### 1) Upload menu
Second Lif…
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name: 🐞 Bug
description: File a bug/issue
title: "[BUG] "
labels: [Bug, Needs Triage]
body:
- [ ] asdf
- type: checkboxes
attributes:
label: Is there an existing issue for this?
des…
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Type: Bug
1. Create a file called "test.js"
2. Add this to it:
```js
/**
* @import random from "/dev/random";
*/
```
VS Code version: Code - Insiders 1.93.0-insider (e1db90f81da28c0994b5d50dc2b51…
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### Environment
This happens on the Official Viewer, Alchemy and Firestorm.
Firestorm 7.1.3 (72975) Feb 15 2024 18:43:30 (64bit / SSE2) (Firestorm-Betax64) with Havok support
You are at 228.7, …