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### For?
Hammer, Material Editor, Other
### What can't you do?
When exporting in FBX format, for example from Blender, there is a function to pack all materials into the FBX file. This way wh…
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### For?
S&Box
### What can't you do?
The current solutions for animated textures and materials is pretty limiting and feels like a downgrade compared to source 1. For as I'm aware it's not p…
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**What can't you do?**
The maximum size of textures that we can set in material editor's preview is 512x512, so it's pretty annoying when you have to edit textures through the editor.
**How would …
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I think it is not that clear for new users the difference between Uno.Material and Material Design itself.
Here:
https://platform.uno/docs/articles/external/uno.themes/doc/material-getting-start…
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_I am willing to put $200 towards a PR that implements this feature._
**Feature Request**
Shadow catcher is an important feature that is present in most renderers. It is also implemented in the…
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The following CTE block:
https://github.com/DataExpert-io/data-engineer-handbook/blob/954ac02af1edcceaf56c0e784ec88c3904e73550/bootcamp/materials/1-dimensional-data-modeling/lecture-lab/incremental…
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### Summary
Feature to globally set size for component variants. This would enable setting the size of each variant, which would then be applied to all components.
[This](https://stackoverflow.c…
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Hello, I'm using a pack with 84 mods. Usually the mekanism crusher should accept clumps from the purification chamber but it is not. Clumps that are not vanilla do not input into the crusher or crushi…
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Here's an implementation I found working you can add to your tutorial:
- ChunkBase.h:
![image](https://user-images.githubusercontent.com/106384472/175832039-30fb48a7-510e-4ddc-ae92-2693c89c73f6.pn…
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### Is this a regression?
- [X] Yes, this behavior used to work in the previous version
### The previous version in which this bug was not present was
_No response_
### Description
When…