-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
Issue: Client and server send positions regardless if moving or not
What's needed: Client and server should only send positions if their not the same. Furthermore positions should not be sent to cl…
-
**Describe the bug**
When NetworkManager.OnClientDisconnectCallback is triggered, the wrong value is being returned for the client ID. Specifically, when using the Unity Transport, the value returned…
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …
-
```
Enhancement: add network play (discuss desired features in comments to this
bug)
Enhancement: support in-game voice chat
```
Original issue reported on code.google.com by `richard...@gmail.com` …