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# Objective
- [x] Main: Make a gathering training about tennis table
- [x] Secondary: Finish to clean my room for the coming vr days
## Done
- Try some Kendo with Oculus Quest
- Train kids to V…
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Hi, I love this project, thank you for all your work on it.
I am using jsmpeg for a ffmpeg streaming into a WebXR environment.
Recent WebXR browser updates have broken compatibility unfortunately.
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code available
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I thought I'd open the discussion about this here.
I can imagine my project working with hand tracking, except for my need for smooth (_non-teleporting_) artificial locomotion.
Currently I use t…
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**[Affected Versions]:**
- Firefox Release 82.0.2.
- Chrome 86.0.4240.111
- Firefox Reality v12
**[Affected Platforms]:**
- Windows 10x64
- Oculus Quest
**[Prerequisites]:**
- The https://hubs.mozi…
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There are many many use cases for text input and currently each framework or site is creating its own virtual keyboard implementation. Browsers have their own for 2D websites and URL input, it would b…
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Hello!
First, thank you for your awesome package. I was using it with the Oculus Quest 2, cable link, and my computer and it works perfectly fine.
Now I want to do it on a different computer. With…
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# Compatibility Report
- Game: Ghosts of Tabor Playtest
- AppID: 2003160
## System Information
- GPU: AMD Radeon RX 6700 XT
- Distro: Arch Linux
- Driver: Mesa 22.3.6-1
- Kernels: linux-zen (…
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When using a projection stone to view another location, it appears as though the automatic body orientation based on the headset direction becomes disabled. So then, if you turn say 90 degrees in real…
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Hi! I'm wondering how this particular problem might be fixed:
![alvr client quest-20220428-165856](https://user-images.githubusercontent.com/102096195/194473457-6e4e3097-d9aa-4d8f-a65d-2e7cbcca155…