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If a guard walks towards you for questioning and you enter a interior while he is some kind of stairs, he will remain stuck there without knowing how to get to his original spot.
This bug transfer fr…
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I have added the mod ores in the json file but it ignoring it the bot mine arround the block like it is lava or water I have added to the other vanilla ores and to all standing / pathfinding things bu…
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Alternatively, can this be on, only when there is a beam or something, cause it literally cuts the tps from 400 to 100? Or be disabled by default?
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http://ru.wowhead.com/npc=905 (for example) run from water and fight with player, but have InhabitType = 2 and must cancel combat, when player leave water.
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Hi, so what is this project? Is this a total rewrite of recast detour from C to Python? Is it? This would be extremely handy to have a native python implementation. As I understand, this sofware can b…
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I believe that the max distance between two points has a glitch. After placing a few points, it doesn't let me place any more, stating that "Points can't be more than 16 blocks away from each other".…
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In Util.js at line 167 in the `smoothenPath` function, `lastValidCoord` is undefined. Which if running the script standalone wouldn't be an issue as js will add the variable to the window scope, howev…
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I was simply wondering if it would be possible to add a autowalk function for the fishes? As in, click on a square, and the fish takes the fastest possible route.
Or what about a "drawing" function, …
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- [x] Chase characters if they come within range.
- [x] Stop chasing if they leave range?
- [ ] Path finding (can be tile based for now)