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Hi, I publish a paper about the PINN application for Li ion battery temp prediction.
Would you put my paper on your list?
G. Cho, M. Wang, Y. Kim, J. Kwon and W. Su, "A Physics-Informed Machine Le…
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I have a scene consisting of 775 frames with a particle emitter doing its stuff at around frame 300.
If i just render the full scene out normally, through Blender, the particles are all there.
If i …
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### Describe the project you are working on
Advised to open a proposal here by https://github.com/godotengine/godot/issues/87429#issuecomment-1908761733
Hope I did it right (this time!)
## Over…
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Recently I used fluid simulation on blender, which required me to enlarge the model to get a more accurate simulation. This model is imported as 0.08 scale. After importing, click build and rigidbodie…
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Four equations in four sections of the "Solid State Device" section require the silicon density parameter (ni_cm^-3) which is calculated by the function SIDENS(T_K). The function exist in the HP50G a…
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Some problems raise again from the order of things are executed.
First: Rename IUpdateEntity -> PlatformerEntity
Now we have two events: PlatformerUpdate & LatePlatformerUpdate
Moving Character in P…
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"Update – Nov 22, 2011: Starting with Flash Player 11.2 and AIR 3.2, content targeting Flash Player 11 and AIR 3 (i.e., content using SWF version 13 and above) will not support the experimental Alchem…
medec updated
11 years ago
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Hi @aatishb , minute physics and team, Nice work. I've minor requirement rather than a issue. It'd be really helpful to study the trend of R-effective, to gauge how well a country is managing the spre…
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Hello,
First of all, thanks for this nice simulator. I'm looking for an inspiration to implement custom Mars-like rover into UE, but the game engine itself supports only cars, where there is a sing…
mtmal updated
4 years ago
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In my project, I'm dealing with a physics and logic-intensive simulation where the layout is always the same when it starts. However, the hardware's unpredictability causes the simulation to end at di…