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When using multiple connections I have to call raw.sqlite3_create_collation for every connection to register the collation functions. Doing so I get random NullPointer exceptions from SQLite3Provider.…
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```
What steps will reproduce the problem?
1. My Coordinate space is X(forward), Y (side), Z(up) (units are meters)
2. The HeightField is set to use upaxis 2(Z) and a byte[] of 256x256 floats in
(y *…
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Been bashing my head for the past few days trying to port my droid app to iOS.
Most of the code is in-house, just using UnityAds, SIS (Simple IAP System) and GooglePlayGames plugins.
With IL2CCP on,…
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Hey Pieter-
While you're working on other updates to this great library, what are your thoughts about the possibility of this ever working on WinRT (Windows Store apps)? I know WinRT has a built-in P…
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**Update by @adamralph**
See https://github.com/FakeItEasy/FakeItEasy/issues/440#issuecomment-71312010. When a type implements `IDisposable` correctly, and that type is faked, the call to `virtual Di…
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I updated to the 9.10 and the service never worked from there. I had 9.07 and it was working great but since I upgraded to the 9.10 it just didnt work. I'm closing in on finishing my game for the an…
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internal unsafe void __MarshalTo(ref Emitter.__Native @ref)
makes allocations using Marshal.AllocHGlobal, but this memory is never released, not even in __MarshalFree
It occurs when calling X3DAudio.…
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I'm getting DllNotFoundException with 0.9.10 on Android device in GooglePlayGames.Native.PInvoke.GameServicesBuilder.Create() while calling Social.localUser.Authenticate. Where is that dll?
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I'm getting the following error when I attempt to run:
```
hyperfastcgi4 /config=/etc/init.d/mono-fastcgi/hyperfastcgi.conf /logfile=/var/log/mono/fastcgi.log &
```
```
Unhandled Exception:
System.D…
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Hello. After updating the plugin, the Google+ SDK for iOS and Google Play Games SDK for iOS to their latest versions, I'm running with a problem.
If I try to invite a friend for a match, after touchi…