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I have tried the experimental truecolor renderer of Crispy Doom and think it's fantastic. While only working for Doom, it provides a significant quality boost for colors, especially from a distance, w…
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hallo.
I try to clean model and put another model on table, but I loose mouse click expand-collapse function.
```
Exception in thread "AWT-EventQueue-0" java.lang.IndexOutOfBoundsException: Index…
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Hello !
I'm receiving a panic when i want to rotate the image in slint using software renderer (other platforms works ok)
```rust
thread 'main' panicked at 'not yet implemented', /home/user/.carg…
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It would be handy to be able to render recipes, with some options:
- tag handling
- gif/pnga (with combinations, maybe not all but at least so each item in each tag is shown at least once)
- se…
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[MinecraftWiki:StandardizedViews](https://minecraft.gamepedia.com/Minecraft_Wiki:Standardized_views#Preferences)
- [ ] Calculate Render Size based on Scale and Angle
- [ ] Center Render
- [ ] Tra…
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Currently the renderer is based upon Open GL, but is only a prototype - it has issues such as having a max buffer size for vertices. An SDL based renderer would still be somewhat low level but allow t…
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```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
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```
What steps will reproduce the problem?
1. Run UnitTest
2. sfFont is null
Reverting the changes made to SFML.cs in r102 and removing the "mono bug
workaround" in the same file fixes the sfFont be…
-
```
It seems slow on Windows compared to Linux with Mono.
```
Original issue reported on code.google.com by `der.ag...@gmail.com` on 10 Oct 2011 at 1:03
-
```
What steps will reproduce the problem?
1. Run UnitTest
2. sfFont is null
Reverting the changes made to SFML.cs in r102 and removing the "mono bug
workaround" in the same file fixes the sfFont be…