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Add probability to sniper presence
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I only recall him being removed due to using RA2 assets?
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@Devani1 @thakyZ @Luthor614 @Sparrows413
@anyone else who feels like working on it
Please reply to this before starting work, so we don't have 2 people working on it at once.
Fevix updated
8 years ago
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What steps will reproduce the problem?
1. Pick a sniper rifle when someone on your team is already carrying one
What is the expected output? What do you see instead?
It should just inform the pla…
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ACE3 Version: 3.3.0.1 RC (private build released by Glowbal on Sept. 10th)
**Mods:**
- `@CBA_A3`
- `@ace`
**Placed ACE3 Modules:**
- _class ace_advanced_ballistics_enabled {
value = 1;
typeName …
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Hi Snipers and Githubbers
Help required for total website and database noob.
Basically I followed all the step to the letter including going through the FAQ errors on the Snipe IT page. Installed u…
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I think numbers of subfactions should be same. I don't have any idea about special units but country may be Georgia SSR or Poland.
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Greetings,
Was a casualty of the first wave of perma-bans. Most of the bot activity was limited to activity in and around the neighborhood where I live and work.
After the ban I created a test acco…
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```
What steps will reproduce the problem?
1. Create a class that uses sit-rep pro and a sniper rifle.
2. Zoom in on a blip where you know there is a monster.
3. Once you are zoomed in, the blips go a…
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While covering sniper/spotter dynamics with my buddy, we found out that when using RHS weapons, there's no bullet trace. The ballistic values seem to work though, we can get right on target, but there…