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Hi all,
I have two questions about JS runtimes.
1 - is there a reason for putting all JS code inside one single file ? isn't it harder to maintain this way ?
2 - why does JS demo use turbulenz engin…
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Windows 8 x86 6.2
Java 1.7.0-u6-unofficial Oracle Corporation
OpenJDK Server VM
Up to date: 1.6.10
Spine 1.6.10-full, LWJGL
ATI Technologies Inc.
ATI MOBILITY FireGL V5200
2.1.8304 FireGL Release
Sta…
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I put up an demonstration of the problem here: http://gonzogamesdev.com/tk2d_spine_bug/ with spine-unity and spine-tk2d runtimes rendering the same animated skeleton side-by-side.
The vertices of the…
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Currently enabling and disabling certain gameObjects at runtime so they don't do anything unnecessary like respond to the engine's Update() calls when not in use.
Based on the error log, I'm getting …
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Howdy,
I just updated to the new run-time and am having rendering issues on one of my Android devices. I should mention I've seen this happen before, but now it happens all the time.
The issue:
Most…
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Hi,
**Problem Overview**
We're doing stress testing with spine-tk2d. We are having difficulty hitting at least 30 fps on mobile devices with 100 spine animations running on spine-tk2d. Each animatio…
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Encounter error on vanilla run:
Runtime error: ...na\spine-runtimes-master\spine-corona\spine\Slot.lua:50: attempt to call method 'getAttachment' (a nil value)stack traceback:
[C]: in functio…
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While looking through the SkeletonComponent class, I found something weird.
What is the float[] vertexPositions member for?
https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-uni…
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Hello!
First of all thanks for a great software.
I'm using the provided js runtimes and I'm a little confused by the behavior I'm getting when I switch between the animations.
When I create a new ani…
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https://github.com/EsotericSoftware/spine-runtimes
Model the C# support from the java libgdx one.