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when using the gltf unlit extension the models are appear much too dark compared to the lit models. Did someone else encounter this?
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Tested with default texture pack.
The hyphae texture is the same as if you place a stem horizontally. Stems placed horizontally are a lot more resource friendly than hyphae and could be a viable a…
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### Environment
Second Life Release 7.1.10.10622905308 (64bit)
Release Notes
You are at 134.6, 122.5, 23.1 in Pasta Cake located at simhost-084df238e5909f9ca.agni
SLURL: http://maps.secondlife…
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Some sort of latency exerciser would be handy. Examples include "pointer trails" to see how far behind the touch input we get, and a big sliding box that tries to move with your finger. For the latt…
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### What happened?
```
[ 366829] [b3258_GTAProce] ResourcePlacementThr/ Physics validation failed for asset tuco_paleto_sheriff_ext.ydr.
[ 366829] [b3258_GTAProce] ResourcePlacementThr/…
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Can we have opfor / blufor camo on it? Looks a little off right now, like it's made of legos.
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Hello,
I am using this plugin to export the FBX from the WebGL build at runtime. Exports the model along with the texture, but the texture is not applied to the model. Can someone help to solve this …
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Historically the SuperShader was written to support only reflection mapping from a single 2D texture, instead of a cube map texture, since the OpenSim asset server only supported uploading 2D textures…
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You can edit models, sprites, wads and resource files to gain unfair advantages. Such as, adding additional models to the player models so that you can see them before they actually turn the corner. R…