-
### Current situation
Currently the hierarchy of data is as such: layers are grouped into maps.
Tile requests contain a map name (//zoom/x/y.pbf).
Cache is filled per map (one cache file/tile rep…
-
Some inspiration from http://openstreetmap.in/demo/#3.9/20.72/81.76
-
I have been having problems teleporting on my Mac. When I use the teleport function I cant change to a new Map. Im on Map000001 and I'm trying to change it to Map000002 but it just won't work it stays…
-
Should we have two sets of wall_statue per tileset?
Should one always be selected for one tier for tileset diversity or should one be selected per room for room diversity?
Floor allocation needs a t…
-
This lil guy wants to fly, would love get him do it.
-
Hello, I have got an idea while sleeping to make the tile collision process a bit easier: why not offering premade collision masks (like the whole tile, halves, diagonal triangles, etc...) to directly…
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
It would be great to have something like the auto-reload of tileset images right now, but for images on image layers.
-
Overview
------------------
Inspired by the [RMUI's concept art ](https://finalbossblues.com/des/rpgmacker/rmui.html), I started drawing some some concept arts for EasyRPG's UI:
![image](https:…
-
With TexturePacker you have the option to automatically create a normalmap file which has the same positions + regions for the supplied normalmaps as the texture file. But when using this plugin for g…