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## Metadata is currently centralized
```json
{
"name": "GoldenSword",
"image": "https://wearables.sfo2.digitaloceanspaces.com/1d83521d-e9c2-4d9f-bc69-862ac82b588a-goldensword.gif",
"descr…
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While porting the Oculus browser to OpenXR, we realized that there is a difference between some joints.
This manifests itself as a hand that is slightly deformed.
Wondering which runtime is correct…
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Use case:
I have a web site that would benefit from controller input when I'm viewing the site in 2D but in VR via apps like BigScreen, Oculus Dash, Virtual Desktop.
I can get game controller in…
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Right now WebXR experiences take a best guess at where to place objects so that they will be a comfortable height for the user. Which is difficult when designing something which will be useful for som…
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**Describe the bug**
To rule out any issues from my side when building a project I tried to load your public project at https://de-panther.github.io/unity-webxr-export/Build in my Quest 2 via the Lin…
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This is a tracking issue similar to #887 tracking overall examples.
Please contribute your own ideas & use cases, we'll try to get as many of these in for 3.0 as possible.
**NOTHING HERE IS A GUARAN…
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The GPU for the Web Working Group has made significant progress on first
versions of the WebGPU and WebGPU Shading Language (WGSL)
specifications. The group is now firming up the specifications with…
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Please add support for line breaking to this API. This is arguably more important than word segmentation and grapheme segmentation.
It is becoming increasingly common now for web apps to have custo…
my2iu updated
2 years ago
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When user enter into immersive session, general expectation is that the immersive content is shown in the direction where the user is looking. Thats not what is happening now. What happens now is that…
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There haven't been updates to the spec in quite a while and the current one doesn't reflect decisions that were made since (ie make derive from )
/facetoface how can we make more progress on the mod…