-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
Please recognize my effort that consists mostly of filling this form and find me worthy of joining the private beta. I hereby offer my solemn vow to file all issues I encounter, share my experience wh…
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Hier ist etwas, das wir uns vielleicht alle anschauen sollten: https://www.youtube.com/watch?v=dHMNeNapL1E
Hört sich für mich auf jeden Fall alles sehr vernünftig an...
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
```
Hi Michael,
I'm currently working on a 2d platformer game server which should handle
"loads" of clients. Currently I'm trying to connect with some clients like this:
1 Clients is a real client …
-
I have the CharacterController2D script on a character. In my test level I have some 2d colliders that are set as the ground. If I jump diagonally into a corner of the collider with my character, my c…
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With your tutorial: http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game
If you run that with phaser 2.2.1 and jump up and down on the middle platform (about 50-100 times)... even…
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This should reduce heavy usage of buffers, and number of draw calls required. Leading to a performance boost.