-
Vectorクラスはキャラクターなどを動かす場合によく使用されるクラス。
3Dゲームを作る場合、空間上のどこにオブジェクトを置くのか、どちらの方向に移動するか。どちらに力を加えるかなどを決めるため、float型の「x,y,z」の3つの値を扱う。
-
`plot_vector_field3d()` lacks user defined scaling. By default the plotted vectors in the field are auto scaled (from 0 to 1) by using maximum length vector in the plotting domain. It is a very nice…
-
We will not be using other prebuilt libraries (e.g. imgui) for Mach's UI framework. We will do something custom, which will be properly built on top of our ECS.
**Short term goals:**
* Built on …
-
This CLI option would allow a user to choose which layers in the CDB they'd like to include in the 3D Tiles output.
There are a couple use cases for this:
* If two elevation datasets are present…
-
-
In mechanics, there are 2 basic types of b.c. - displacement and traction. Sometimes it is however necessary to use different type for normal and tangential direction. In 2D and 1D we have 1 or 2 addi…
-
I'd like to be able to reduce an Isometry3 to an Isometry2 by removing a dimension.
This is useful for, for example, bridging Amethyst with ncollide2d. Amethyst can be used for 2d work but has no s…
-
These are items to be added to make the animation system more versatile or function better.
-
Hi Anton, is there anyreason why you chose to use Java3d? It seems like it is on it's way out, I was considering trying to convert your source code to Opengraphscene/C++. Would you be availible for …
-
Servo [has code for this already](https://github.com/servo/servo/blob/cd579f6746515a59a0abab14941165629e13f86d/components/style/values/animated/transform.rs#L559-L703), but I think it's written for co…