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My AMD GPU will close this game directly. I checked the configuration of this arcade and found that it is using NVIDIA GPU. I have to play NVIDIA GPU to play this game?
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Hi,
would like to make an updated call for sparse texture support in MoltenVK..
seems all I can find about sparse tex support is from a issue three years ago (https://github.com/KhronosGroup/Molt…
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`u32::max` / `u32::min` cannot be used as they require `OpCapability U8`. They should just work out of the box.
**Workaround:** use `u32::clamp()` instead.
> It's the Ordering enum. it …
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```
What steps will reproduce the problem?
1.install amd app sdk v2.5
2.initialize second display with amdcccle
3.run pyrit list_cores
What is the expected output? What do you see instead?
I expected…
-
```
What steps will reproduce the problem?
1.install amd app sdk v2.5
2.initialize second display with amdcccle
3.run pyrit list_cores
What is the expected output? What do you see instead?
I expected…
-
I am having an issue with running CycleGAN on multiple GPUs. It works well when running on a single GPU (albeit very slowly, as expected) using
python3 train.py --dataroot ./datasets/cezanne2p…
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I'm on Windows 10 using Rust.
I only have this with Skia, not with FemtoVG or the software renderer (Winit backend): When I resize the window, the content is somehow resized with the wi…
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We need to fuse the dequantize and conv kernels in Unet int8 model in order to achieve memory bandwidth improvement on AMD GPUs. This issue is created for tracking the discussion about the possible w…
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```
First, one of the most irritating things about OpenCL is that the default
"Maximum Memory Allocation" is significantly less than the entire amount of
available GPU RAM. In the case of our AMD ha…
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The following is the list of registered targets for LDC 1.27.0:
```
Registered Targets:
aarch64 - AArch64 (little endian)
aarch64_32 - AArch64 (little endian ILP32)
aarch64_be …