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Although this feature is not extremely important for me, but I want to point out that at present there is no simple and clear API to create sequential animations, when each animation from the sequence…
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⚬ _PROBLEM_
Player animations
⚬ _SOLUTION_
Add option to hide player animations entirely
⚬ _ALTERNATIVES_
Add option to hide player animations separately
⚬ _CONTEXT_
In not long tim…
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- basic transforms
- background animations
- gradient antimations
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Is there interest in implementing some util function to create smooth animations from holomaps like https://github.com/NicholasARossi/Easing-Animations-with-Python
![chroma](https://user-images.githu…
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Thanks for the library, this is a great start. Do we have outro, update, and list animations on the roadmap?
Specifically we can fade the counter "in" when it becomes visible, but there is no mecha…
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-High Lord lacks a magic animation
-General lacks a bow animation
-M!Dancer lacks a magic animation
-F!Dancer lacks a sword animation
-Swordsman lacks any animations, are mapped to Myrmidon until …
sme23 updated
4 years ago
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The player character should have some basic animations for movement and actions.
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**Idea**:
When a fruit is yielded, show a "+1" or "+2" above the fruit based on the current yield modifiers. If the fruit spoils, for example, do +0 to indicate the effect of a debuff.
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using groundbreaking technology