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Undefined symbol: _OBJC_CLASS_$_ARCollaborationData
Undefined symbol: _OBJC_CLASS_$_ARSkeletonDefinition
Undefined symbol: _OBJC_CLASS_$_ARBodyAnchor
Undefined symbol: _OBJC_CLASS_$_ARBodyTracking…
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I have imported a model with blendshapes and some of them work perfectly, but a great number of them(mostly mouth and eye movements) don't work and I have a lot of this error:
**Blend shape BS_node…
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I don't mean to be rude, but what kind of "cache ripping" is the "cache ripping protection" supposed to protect against? From what I understand, all it's doing is deforming the mesh on a basis blendsh…
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**Godot version:**
`master` / 0ffec7daf
**OS/device including version:**
_Manjaro Linux 17.1_
**Issue description:**
When animating blendershapes with `AnimationPlayer` which was exported usi…
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Hi!! First of all, thanks a lot for your great work not only in tinygltf but in all your projects!! Looking at the viewer included in tinygltf, I see that animation is in the TODO list. I'm starting a…
cesss updated
5 years ago
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I am looking to do stuff like blendshapes/bindposes, where interpolation between meshes/vertices is preferred. Will Assimp being adding support for aiAnimMesh in the future? I notice that the struct…
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Hi,
I need to make some optimizations on my app, so I was wondering:
It's there a way to import vertex animations? Like 3dsmax morphs for example or Maya blendshapes? I would like to know, …
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OS: Windows7 64bit
Unity: 5.6.3p1
UniVRM: 0.51
HumanoidモデルのVRM/Exportで下記エラーが発生し失敗します。
ご確認願えますでしょうか?
```
fail to mesh.AddBlendShapeFrame Object024.baked.E
UnityEngine.Debug:LogErrorFormat(St…
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Implement morph targets, which should help with https://github.com/kcoley/gltf2usd/issues/17
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![cuowu](https://user-images.githubusercontent.com/43170958/45354443-37ef2c80-b5f0-11e8-962a-a6c45c9bf258.jpg)