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There are three times when other players see the activeFace even when showInactiveFaceToSeat is set:
1. When dropping a card into a holder with this property the active face flashes briefly. The ti…
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**Is your feature request related to a problem? Please describe.**
Rust isn't deterministic across platforms, and neither are most of rust game dev libs.
**Describe the solution you'd like**
Mak…
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What I liked:
- Your code is well-documented and clear.
- I appreciate the way you initially boost performance by dividing the population into champions.
Areas for improvement:
- Consider ca…
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### Problem
Viele Teams, die neu in der Prime League sind, lesen das Regelwerk nicht oder wissen nur wenig über den Ligabetrieb. Sie wissen beispielsweise nicht Terminvorschläge möglichst breit gefäc…
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Hi,
I have not been able to use this adapter, maybe I just misunderstood the goal, maybe I misused it...
I wanted to use it to test a configuration before the dns is property set in the situation …
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### What happened?
In reviewing the KEP and the implementation, I noticed a difference in the way that the exempt priority level borrows from the others. In the KEP, in section https://github.com/k…
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### Description:
Launching GTA IV through Steam results in a game freeze, while direct launching using `PlayGTAIV.exe` proceeds without issue. The preference for Steam launch is to utilize the achiev…
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## Request
This is the URL for the mod I would like to be added:
https://content.minetest.net/packages/FaceDeer/anvil/
## My opinion on how it fits with the whynot rules:
> Refer to the [W…
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Sending a `Base.ReinterpretArray{UInt8, 2, Float64, Matrix{Float64}, false}` to `write(io, a::AbstractArray)` is a lot slower (26x here) than doing a `collect` and sending the collected form `Matrix{U…
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Hey can you publish the compiled version ?
Because i think people might get confused on what to compile for main aplication.
Great code btw.