-
```
Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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Windows with rounded corners can be done trivially with `transparent = true` option.
But that doesn't work in Linux with non-composite window managers, and it also uses a different code path in Windo…
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Seems like the winsper.cpp project has an example of realtime transcription using C++. Is it possible to port the same logic to C# using yor implementation of D3D?
And a shoutout for taking this in…
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Hi.
Great library, works really well. How would I go about globally hooking a key?
Joe
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I have tried recording rendered video (with shift-alt-f12) with b9833903560 under Windows. It unfortunately does not appear to work. With bgfx opengl, dx11 a and dx12 backends black avi with nothing i…
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### MAME version
0.259
### System information
Windows 11 Pro, 64 BIT
intel i7-9750h 2.60Ghz
GTX 1650
16GB DDR4 2666mhz RAM
1tb ssd
### INI configuration details
```INI
#
# CORE CO…
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I know at least OpenGL supports these, not sure what the Direct3D equivalent is (if any).
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When a player joins the game there's no message indicating that they've joined.
pnill updated
4 years ago
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I'm trying to move my app from GLFW to SDL2 and one of the first things I noticed is that OpenGL vsync stutters a *lot* on SDL2.
The problem here appears to be that `SwapBuffers(HDC)` synchronizes …
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Hello,
as `Groovy_MiSTer` (mame) is working perfectly with wine, I have big hopes for MiSTerCast running on linux !
I used winetricks to install https://aka.ms/vs/17/release/vc_redist.x86.exe in …