-
```
Currently ShaderD3D creates a global compiler, this runs into issues with
multiple contexts that may have different client versions and extensions
available.
Refactor the global compiler so tha…
-
```
This is https://bugzilla.mozilla.org/show_bug.cgi?id=687554
This is a Firefox Mobile / Android crash.
It's initially been reported in the ro.me demo against ANGLE r740.
Since then it's been con…
-
```
What steps will reproduce the problem?
1. run $ echo "void main() { int line = __LINE__;
line = __LINE__;
line = __LINE__; }" > line.cpp
2. run $ essl_to_glsl -o line.cpp
What is the expected out…
-
My travis-ci builds for io.js seem to be failing because of the newest version of npm (v2.11.0). Is anyone else experiencing this?
``` sh
npm ERR! npm v2.11.0
npm ERR! code ESSL
npm ERR! SSL Error: …
ghost updated
9 years ago
-
```
What steps will reproduce the problem?
void main()
{
for(int i=0;i
-
```
void main() {
int k = 0;
for (int i = 0; i < 10; i++) { int i = k+i; } // ok, compound nests
gl_FragColor = vec4(float(k));
}
What is the expected output? What do you see instead?
This is l…
-
```
For a good description see
https://groups.google.com/group/angleproject/browse_thread/thread/79668c187aa2a1
76/256fa6d01ca7c9ee
There is even a working suggestion/patch in there on how to fix it…
-
```
r76985f3ca0c2 introduced a few compile errors in the samples project due to the
new shader API. The errors are in the essl to hlsl project, and we should fix
them.
```
Original issue reported …
-
Compile fails on BG/Q due to a dangling "else" in src/mapping/topology.cxx on line 144. It looks like the else should be deleted, but it is not clear if that is the intent of the code.
The compiler u…
-
```
What steps will reproduce the problem?
1. run $ echo "#if 2147483647 - 2147483646 == 1
#error subtraction of large numbers works
#endif" > large_number.cpp
2. run $ essl_to_glsl large_number.cpp
3…