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On macOS, if a shader uses the uniform p3d_TextureMatrix defined like this :
uniform mat4 p3d_TextureMatrix[];
The glgsg aborts due to invalid operation :
:display:gsg:glgsg(error): a…
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I'd like to use an environment variable in the `glsllint.glslangValidatorPath`, but this does not seem to be supported.
```json
{
"glsllint.glslangValidatorPath": "${env:VULKAN_SDK}\\Bin\\glsla…
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Currently, enabling FXAA disables CAS. Problems when trying to implement the option to run one after the other are:
1. Is a separate render pass necessary, or can this be solved with sub passes?
2…
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Getting the following error when running build_proton.sh
```
Meson encountered an error in file meson.build, line 58, column 0:
Keyword argument fallback must exist and be a string.
```
The error…
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This is prompted by https://github.com/google/shaderc/issues/860
With this GLSL shader:
```
#version 450
layout(location = 0) out vec4 o;
void a() { o = vec4(1.0); }
void b() { o = vec4(2.0);…
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[bug_report.zip](https://github.com/KhronosGroup/SPIRV-Tools/files/3355619/bug_report.zip)
Issue found using [GraphicsFuzz](https://github.com/google/graphicsfuzz).
Tool versions:
* glslangVa…
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```
C:\Users\FirstName LastName\source\repos\tiny-rtx>npm run start
> tiny-rtx@0.0.1 start C:\Users\FirstName LastName\source\repos\tiny-rtx
> node --experimental-modules ./main.mjs --verbose-log…
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```
#version 450 core
layout(set=0, binding=3) volatile buffer D { uint d[]; } d;
void main()
{
atomicExchange(d.d[0], 0);
}
```
Compiling with:
```
glslangValidator --target-env v…
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按照https://github.com/Tencent/ncnn/wiki/how-to-build#build-for-android中的方法编译报错:
系统:ubuntu 16.04
cmake:3.10.3
1 下载NDK 本人下载的是android-ndk-r18b版本
2 下载ncnn源码
3 cd到源码根目录下创建build-android-armv7文件夹
4 cd 到…
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The binding assignment isn't used correctly on metal. The defined SLOT_xxx variables are set correctly, but in the actual metal code the samplers are assigned slots in the order they appear in the s…