issues
search
floooh
/
sokol-tools
Command line tools for use with sokol headers
MIT License
215
stars
52
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Update sokolodin.cc
#144
isaiah-parton
closed
3 days ago
1
fixed YamlGenerator's flattened uniform block reflection
#143
allcreater
closed
1 week ago
4
Fix regression for matrix vertex attributes (fixes #141)
#142
floooh
closed
1 week ago
0
sokol-shdc doesn't generate ATTR macros
#141
danielchasehooper
closed
1 week ago
5
undeclared identifier: 'backendGlcore' (Sokol-Nim target lang)
#140
crystalthoughts
closed
5 days ago
3
fix array_count for jai generator
#139
NEO97online
closed
1 week ago
2
Fix Jai code generator
#138
colinbellino
closed
2 weeks ago
6
Add jai generator to shdc
#137
NEO97online
closed
2 weeks ago
5
Fix generation typo in zig generator
#136
alichraghi
closed
2 weeks ago
2
Fix build.zig for Zig 0.13
#135
luchak
closed
1 month ago
1
Don't generate duplicate vertex attr defines/constants (fixes #133)
#134
floooh
closed
1 month ago
0
Regression: duplicate vertex attribute slot defines are not removed.
#133
floooh
closed
1 month ago
0
Add a comma at the end of a storage buffer struct definition for odin generator
#132
cr1sth0fer
closed
1 month ago
1
Error parsing broken if error message contains Windows absolute paths...
#131
floooh
closed
2 months ago
0
Output sokol-shdc errors to stderr instead of stdout
#130
kcbanner
closed
2 months ago
4
StorageBuffer::Num shold match SG_MAX_SHADERSTAGE_STORAGE_BUFFERS
#129
jdah
closed
3 months ago
2
New attempt at D language generator.
#128
floooh
closed
3 months ago
1
sokol-shdc produced YAML has incorrect indentation for fragment shader
#127
johnb-odplot
closed
3 months ago
2
Incorrect line number
#126
danielchasehooper
closed
3 months ago
1
unexpected compile error
#125
danielchasehooper
closed
3 months ago
1
[sokol-shdc] `texture(usampler2D(...))` crashes the compiler
#124
jakubtomsu
closed
3 months ago
2
SIGABRT when slang=hlsl5
#123
rsepassi
closed
4 months ago
1
Unoptimized/Debug builds with dead code elimination disabled?
#122
jakubtomsu
opened
4 months ago
1
Bug: In multiplies @ctype
#121
kochol
closed
4 months ago
8
Prepare sokol-shdc for storage buffer support.
#120
floooh
closed
3 months ago
0
Reminder: remove glsl100 support.
#119
floooh
closed
4 months ago
1
primtypes-sapp point list rendering broken (sokol-shdc bug)
#118
floooh
closed
6 months ago
3
Zig and Sokol-Shdc
#117
Interrupt
opened
6 months ago
2
Update build.zig
#116
jbarthelmes
closed
6 months ago
1
sokol-d: initial support
#115
kassane
closed
3 months ago
7
zig update: `build.zig` to v0.11.0
#114
kassane
closed
7 months ago
2
Example shader code won't compile with shdc.
#113
charlietsao
closed
8 months ago
1
modf unavailable on WGSL
#112
Duckonaut
opened
9 months ago
0
Avoid automatic vertex inputs reorder
#111
pratamabayu
closed
8 months ago
5
Fix/issue-109: Different approach to reflection parsing for HLSL, MSL, WGSL.
#110
floooh
closed
9 months ago
0
`image_sampler_pairs` is no longer continuous after the latest update
#109
terrybrash
closed
9 months ago
8
warns/ignores precision qualifier
#108
danielchasehooper
opened
10 months ago
10
Update for initial sokol-gfx webgpu backend.
#107
floooh
closed
10 months ago
0
Disable joint texture and sampler names?
#106
julhe
opened
10 months ago
1
Version flag
#105
danielchasehooper
opened
11 months ago
4
sdhc crash
#104
danielchasehooper
closed
4 months ago
2
Error messages for @-tags are off-by-one
#103
floooh
closed
3 months ago
1
Correct HandmadeMath.h type capitalization in sokol-shdc.md
#102
danielchasehooper
opened
11 months ago
1
How to support samplerCube image/sampler object split
#101
zeromake
closed
1 year ago
1
xcodebuild: error: 'sokol-tools.xcodeproj' does not exist.
#100
nosakou
closed
1 year ago
13
Needs investigation: Matrix types as vertex attributes in shaders.
#99
terrybrash
opened
1 year ago
7
How to map runtime shader error line numbers back to the source?
#98
creikey
closed
1 year ago
3
There may be a typo here, there is only backendGles3 in the nim binding
#97
haoyu234
closed
1 year ago
1
Initial Tint integration and separate image/sampler support
#96
floooh
closed
1 year ago
0
Sokol-shdc segfaults with glsl:100 because of variable shadowing
#95
creikey
closed
4 months ago
5
Next