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floooh
/
sokol-tools
Command line tools for use with sokol headers
MIT License
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Error messages for @-tags are off-by-one
#103
floooh
closed
5 months ago
1
Correct HandmadeMath.h type capitalization in sokol-shdc.md
#102
danielchasehooper
opened
1 year ago
1
How to support samplerCube image/sampler object split
#101
zeromake
closed
1 year ago
1
xcodebuild: error: 'sokol-tools.xcodeproj' does not exist.
#100
nosakou
closed
1 year ago
13
Needs investigation: Matrix types as vertex attributes in shaders.
#99
terrybrash
opened
1 year ago
7
How to map runtime shader error line numbers back to the source?
#98
creikey
closed
1 year ago
3
There may be a typo here, there is only backendGles3 in the nim binding
#97
haoyu234
closed
1 year ago
1
Initial Tint integration and separate image/sampler support
#96
floooh
closed
1 year ago
0
Sokol-shdc segfaults with glsl:100 because of variable shadowing
#95
creikey
closed
6 months ago
5
Reminder: textureSize() aborts with a SPIRVCross error in the Metal backend
#94
floooh
closed
1 year ago
1
Is there anyway to compile shdc only using cmake without fips?
#93
zeroxer
closed
1 year ago
1
Update Khronos dependencies to 1.3.246.1
#92
floooh
closed
1 year ago
0
Add a test script to CI.
#91
floooh
closed
1 year ago
1
An internal compiler error in d3dcompiler_47.dll needs to be properly communicated as error.
#90
floooh
closed
1 year ago
0
D3D bytecode output regression in sdf-sapp.c after dependency-update
#89
floooh
closed
1 year ago
11
Tint integration
#88
floooh
closed
1 year ago
1
Update dependencies (May 2023)
#87
floooh
closed
1 year ago
0
sokol-shdc segfaults with --slang glsl330:hlsl5
#86
nurpax
closed
6 months ago
9
Can't build on Linux
#85
dgoalcantara
closed
1 year ago
2
Add initial support for rust backend
#84
EriKWDev
closed
1 year ago
2
Dawn WebGPU Location decoration must not be applied to this storage class
#83
xReveres
closed
1 year ago
2
isampler2D or usampler2D is supported?
#82
getfile
closed
1 year ago
1
Generate yaml info for bare format [renewed]
#81
allcreater
closed
1 year ago
8
Fixup build.zig
#80
lambdadog
closed
1 year ago
1
Add support for mat3 in uniforms
#79
DagAgren
closed
1 year ago
1
Vertex Shader uniforms in Metal
#78
timeinpixels
closed
2 years ago
3
Odin output
#77
floooh
closed
2 years ago
0
Using 'infinity' leads to invalid C header
#76
DctrNoob
closed
2 years ago
5
Generate yaml info for bare format
#75
kochol
closed
1 year ago
3
Fix spelling of keyword
#74
nmr8acme
closed
2 years ago
1
[WIP] Nim Output Option
#73
floooh
closed
2 years ago
0
use option --reflection --format sokol_impl together problem
#72
likun123687
closed
2 years ago
4
In and Out mismatch
#71
sneiderlein
closed
2 years ago
5
Fix consteval errors when compiling as C++20
#70
msiedlarek
closed
2 years ago
1
How to debug glsl with WebGL?
#69
Maeiky
closed
2 years ago
2
Validation Error: D3D11 missing vertex attribute semantics in shader
#68
DctrNoob
closed
2 years ago
13
excessive use of library dependencies
#66
rofl0r
closed
2 years ago
7
Shader input/output validation (probably) too strict.
#65
likun123687
closed
2 years ago
3
linux arm64?
#64
pfgithub
opened
2 years ago
9
uniform block members are optimized away
#63
mattiasljungstrom
closed
2 years ago
8
Newest sokol-shdc segfaults on Ubuntu 20.04, when compiling a specific .glsl file, that worked on previous version.
#62
spytheman
closed
2 years ago
8
refactor build.zig so it can be included in parent build as submodule
#61
Deins
closed
2 years ago
1
Support more uniform types
#60
floooh
closed
2 years ago
0
fix build.zig
#59
Deins
closed
2 years ago
2
sokol-shdc crashes with int uniform
#58
timeinpixels
closed
2 years ago
4
Spelling
#57
jsoref
closed
3 years ago
1
fix `build.zig`
#56
12Boti
closed
3 years ago
1
`@include file` in different blocks errors out as `Detected @include file cycle`
#55
legends2k
opened
3 years ago
7
Shader compiler seems to silently fail when using bool uniform
#53
kavika13
closed
2 years ago
4
Prefix SLOT defines with shader name
#52
edubart
closed
3 years ago
2
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