-
```
What steps will reproduce the problem?
git clone https://github.com/andnexus/android-testing
1. Run emulator without gpu on and turn off animation
2. Replace line 41 in
master/app/src/androidTe…
-
```
What steps will reproduce the problem?
git clone https://github.com/andnexus/android-testing
1. Run emulator without gpu on and turn off animation
2. Replace line 41 in
master/app/src/androidTe…
-
Calling `msg_send![class![NSGraphicsContext], currentContext]` returns null when called from the winit event loop. I suspect this is because the currentContext is only valid while drawRect is being ca…
-
Hey Linus,
thank you for this great work. I try to run TRIPS on my own scene but it took me a while to get it build. The setup as described does not work with more recent NVIDIA cards. The autodetec…
-
### Expected Behavior
The items that are compatible with IE's shaders should display the shader's additional colors when applied.
### Actual Behavior
They do not display any color, and the result…
-
### Describe the Bug
Player and AI goalkeepers are moving erratically. The animations are jumpy and not smooth and it looks like they are glitching with frames being skipped despite the game runnin…
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If playing at high framerates when the in-game limiter is disabled, facial animations on in-game cutscenes play back extremely quickly, skipping their transitions between each expression. This makes t…
-
### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit 9a09eac79b85c846e3a865a9078a3f8ff65a9259 (props: bump version to 0.42.0)…
-
```
What steps will reproduce the problem?
1. Upgrade from cefpython 29.4 to 31.0.
2. Display any animation with velocity.js.
3. Animation stutters.
What is the expected output? What do you see inst…
-
```
What steps will reproduce the problem?
1. Upgrade from cefpython 29.4 to 31.0.
2. Display any animation with velocity.js.
3. Animation stutters.
What is the expected output? What do you see inst…