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Scenario 35 is missing the attack modifier decks for City Archers, City Guards and the Boss (Captain of the Guard).
Also, the same issue I recently reported for Shamans is also there for imps: they…
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I have been seemingly randomly getting a slowness effect. Its countdown starts at 3 or 4 seconds, counts down to 0, then restarts. It begins with slowness I, but gets stronger over time-- so far the h…
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Priority: Medium.
Haiwei has discovered a bug with how the hostile vessel markers are appearing to the clients via multiplayer.
Unless you are the server host all the multiplayer markers do not …
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Hi, I am trying to reimplement the attack move order generator as part of QoL mods for the various games, namely line moves/a-moves like spring engine has. I immediately ran into an issue, attack move…
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### Current Behaviour
When the third attack wave begins, the Npc "Councilman Higarth" spawns twice.
Some hostile quest mobs transform into "Moonrage Sentry" after spawning (only at night).
### Expe…
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What size blocks are necessary to start crashing nodes? From Monero Research Lab meeting on 26-Nov, discussing an edge case that creates blocks so large that they knock out nodes:
> @gingeropolous:…
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**Hi,**
**I am the developer of EasyNOMP...**
You have forked my code wrong, you wont get any code updates from me and you wont be able to submit PR's to contribute back to the community... Also…
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I've requested this feature for TabSRMM, and some hostile developer replied
that he won't add this feature since it would work only for default view, and
if would work in IEView and H++ then he …
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The race is Creep but the race of neutral heroes is Creep as well.
It is not "Display as Neutral Hostile".
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I've noticed when I look at the Questing Bots debug menu lot's of the bots usually half of them are in "SAIN CombaLayer holdincover', rarely moving only short distances and never changing from this s…