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Successful build and Assetbundle building in Unity Editor, and Once built in Xcode and running on an iOS device.. the Async load of a level does nothing.
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I tried to use this project in Unity
but I found out that Jace uses System.Reflection.Emit
this is not allowed in most of the platforms as specified by Unity
https://docs.unity3d.com/Manual/Scr…
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Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Ein Element mit dem gleichen Schlüssel wurde be…
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Unity app 을 Android project 에서 실행하도록 할 때 추천 하는 방식은 이렇다고 한다.
- 개발 단계에서는 Unity app 을 Android app 에 module 로 import 하기
- 이후에는 Unity app을 aar 로 만들어서 import 하기
여기서는 우선 import module 로 시작한다
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Game name: vrchat
Engine version: i don't know
Platform: pc
Error message: Some data left
Stack trace: in uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
in uTiny…
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Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Some data left
Stack trace: at uTinyRippe…
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These are my current settings in both programs. Note that they held the default values from the ZIP.
**Unity:**
Scripting background set to IL2CPP
Target minimum iOS Version set to 11.0
Architec…
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Hello, when trying to build UnityD3D I am getting following errors. I can see that unity IS referenced properly. I also managed to solve all problems in #40
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Severity Code Description Project …
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I made a unity game last year but lost the source project, when i drag and drop it into the application it throws an error saying no game files were found. I do not understand this issue since the exe…