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This section defines the user interface (UI) elements and control scheme for the game. It outlines how players will interact with the game world and access information. A well-designed UI should be …
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Okay so second brainstorm of the day, this time on ship inventory.
So I would like a physical system for managing item, for mining, crafting, trading ect.
That would mean you will need to pipe your …
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Currently, `a/b/c` really means `a/b/c:c`. This was a sensible default in a target-centric world, but is not ideal in Pants 2's file-centric world:
- It confuses users who may not realize this nuan…
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[HostInitializeUserRealm](https://tc39.es/proposal-realms/#sec-host-initialize-user-realm) says,
> It is not expected that this hook would add properties to the Realm's global object.
We should …
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The final portfolio will consist of a single post containing:
1. a **prose reflection** of at least 800-1200 words (1200-1800 recommended), reflecting on the course and framing the portfolio’s cont…
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- [ ] terms.html
- [ ] term.html
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### ⚠️ Please verify that this feature request has NOT been suggested before.
- [X] I checked and didn't find similar feature request
### 🏷️ Feature Request Type
New Monitor
### 🔖 Feature …
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The rewards section of quests only allows items to be used. Anything else becomes basic text.
I would like to create a system agnostic approach to issuing rewards using the system provided enricher…
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I've noticed that the URL bar on our proxy interface is excessively large, and it's becoming a significant issue. Here are some of the major problems it's causing:
Distracts from Main Content:
The…
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