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Hey All,
We'll find a nicer place for this soon but just wanted to share some info. I'll be checking in some changes soon where I've added some boxes and codes to the demo controllers so we can vis…
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Thanks so much for adding D3D12 support, I have transitioned my application to use it.
However, in order to support NVIDIA Single Pass Stereo, I use texture array slices to store the two views. Thi…
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Hi. First, thank you so much for your work!
It doesn't say it anywhere in the README so I figured I'd ask - does the mod work with the Linux build of Valheim?
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Hi. i'm just trying to make simple application that projection image to hmd directly
but when i try submit image to using compositor.submit() it return error 'TextureUsesUnsupportedFormat'
i used AR…
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Hi,
I'm currently using SteamVR's impressive tracking capacities for scientific purposes (see [the paper](https://hal.inria.fr/hal-02384704) for further details). Can you give me some insights abo…
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What's the proper way to uninstall it to go back to flat screen mode without the VR?
I didn't see any instructions on the description page.
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Please add Playstation Move support, make it emulate Razer Hydra and Steam VR controllers.
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The following error occurs when the plugin is installed, the Project Settings tab is open and unity is restarted:
![image](https://user-images.githubusercontent.com/7453545/90741847-95f21780-e2cf-1…
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I'm interested in make LWJGL3 work on MIPS64 platform, just for Minecraft :-)
But I have no clues on how to bootstrap LWJGL on a new platform, I'm too stupid to make a successful offline build.
Re…
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Hi potted, I followed the setup guide to the t but unfortunately I can't get it to work. I'm trying to track my vive trackers on feet to create data and use in vrchat. I recorded the data profile and …