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[Moved here from old site]
While there is `\tl` that is for transliterated words intended to be pronounceable in the vernacular orthography.
I would like to propose that there also be a `\ol` for …
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Description: Similar to zelda deflecting. Press parry button at right time and the projectile will fly back to the opponent. Briefly slow time when hit (timer variable). The projectile should be visib…
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If suddenly repair workers will get lots of segments to repair it may cause high load on the system and customers performance might be affected.
Those screenshots are from situation where ranged l…
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Right now all of the categories for attachments for example are very broad like `Weapon`, while they could be finer grained like Melee and Brawl Weapon Attachments, Grenade and Micro-Rocket Attachment…
duffn updated
4 years ago
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Introduction is:If true, melee weapons will have their own reserved slot.
But in fact,when CombineMeleeAndRangedWeaponSlots is false,It still exists.
And on the client side, the situation is exactly…
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Here is an error log: http://pastebin.com/zsbhfRhf
This happened to me when I had the first two values in Ranged: on a SpreadDamage warhead as the same value, like:
Range: 256, 256
It should give s…
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Type: Bug
Got the error "Sorry, your request failed. Please report the following request id 33c2ac15-1eaa-4139-bf08-b82867b55a4e and try again."
ALSO copy of the error message is NOT POSSIBLE. P…
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Comparing the attack roll vs the targets parry and identifying if it's a miss/hit/or raise. Ideally include ganguo but if not no biggie.
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After phil resolved the null map errors relating to animals, there seems to be a new error thrown specifically in CE for ranged combat and melee combat. also I don't know if this is solvable from my s…
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For example, if my player clicks on a rock, I want him to path to next to the rock.
Similarly for my ranged enemies (who can fire lets say 4 tiles distance), I want them to path to 4 squares away.
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