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When converting a tilemap layer into physics bodies the current algorithm will combine adjacent bodies on an X axis, resulting in bodies which is less than one-per-tile but still can present problems …
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### Description
This didn't happen until the most recent version.
now when you load into the game, it crashes in any room with the dynamic tilemaps, unless there's a show debug message function firs…
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Hello,
First of all thanks for this great plugin. I was thinking of using it for a multiplayer game in combination with the Tiled support that you recently added. One prerequisite for this is that …
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Some background tiles do not appear. This is especially visible when a sprite is converted to a background tile in Tetris.
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I can save raw tile sets, and load or save raw tilemaps. But for loading tile sets, only BMP picture format is allowed. Please fix this. I really want to be able to import raw tile sets, as I have a s…
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Hello,
support for hexagonal tilemaps is currently not supported by CCTileMap. I believe the feature was removed, because Tiled Map Editor has discontinued support for it.
However, Tiled is working …
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I read the code of pixi-tilemap.
I found that , current TileRenderer supports textures with different baseTextures.
It will try to draw 4 tileset images( per image size = 1024\*1024 ) to one PIXI…
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Hi,
Setup configuration
ES /Kibana - v5.6.2
Enhanced Tilemap - v5.6.1
We need to plot the Average Value of a field under Aggregation options as Metric Value in Heatmap.
However the distribution…
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Okay, so once the Light2D mask didn't work out I started using a shader. Here is the new test project.
[Shader-Test.zip](https://github.com/godotengine/godot/files/6010985/Shader-Test.zip)
Instructi…
ghost updated
3 years ago
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**Godot version:**
3.1
**OS/device including version:**
Windows, Radeon R9 200 series
**Issue description:**
I have two nodes that are overlapping (exact same x/y position) on a y-sorted …