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#### Issue Description
I am trying to implement a bit complicated computationGraph where the output of a LSTM is given to a DenseLayer and the output of the DenseLayer is reshaped to the dimension …
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After the black-screen issue was fixed for the WoW 1.12 client we get a bit further, and can see the ground textures seem to be missing in some areas (not all, some ground textures are there, for me i…
STiAT updated
5 years ago
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Hi guys,
After solving the issue with the linking in the mex script. I am able to load and visualize my point using the following script:
```
#include "mex.h"
// cpp system headers
#define …
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Hi,
as demonstrated in the source code, possible input mesh data formats are 'stl', 'stl_ascii', 'off', 'dict', 'dict64', 'json', 'msgpack', 'ply', 'obj', 'glb', 'zip', 'tar.bz2' and 'tar.gz'.
But…
e3dEF updated
5 years ago
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See https://www.opengl.org/registry/specs/ARB/half_float_pixel.txt
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Tilemaps are an incredibly easy way to create game worlds in 2D games, used in platformers, topdown games, strategy games, etc., so it might be worth considering to create an "official" tilemap implem…
ilexp updated
5 years ago
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## Problem description
I have exported my game to android and IOS, it works perfect on Android but it is some times freezes on iphone! I have debugged the game on XCode and noticed that it gives me t…
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This new format is producing almost all the compiler warnings I now see.
There are over a hundred new compiler warnings, primarily from m3d.h.
The general code quality is rather low, with a lot of…
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so I got my parser and exporter working for TRS keyframes
also works nicely on Sketchfab (as far as nice this anim can be)
https://sketchfab.com/models/7f47f3fc84174a8bbe0e375f6a21e6a5
Next was t…
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With Psychtoolbox 3.0.12, on Linux (Fedora 21 with Xfce, without compositing for the window manager), I get a synchronization failure with the proprietary driver fglrx. It looks like a false negative:…
ghost updated
5 years ago