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https://discord.com/channels/1032294536640200766/1260691387289174026/1260691387289174026
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I have a project where I want to be able to have the database drive the entity types and (most) fields at runtime.
There's two questions I have. Firstly I get a compiler error when hooking up the e…
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- [ ] git clone https://git-lium.univ-lemans.fr/Meignier/s4d.git
- [ ] all the following probably require us to dig into http://www-lium.univ-lemans.fr/sidekit/s4d/tutorial.html
- [ ] create bash sc…
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### Summary
The Starlight Bulwark will inherit the stats from the Lead Battle Bulwark.
### Regular Use
Small stars trail the player, creating a constellation. On hit, they deal 60% of base damage…
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Even though imath was split to a separate library with an (apparently) independent release schedule, the imath version is hardcoded into openexr's ABI. So two builds of the exact same openexr version …
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```
ArGetResolver(): Found primary asset resolver types: [CachedResolver, ArDefaultResolver]
**ArGetResolver(): Using default asset resolver ArDefaultResolver for primary resolver**
ArGetResolver()…
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Hi,
I'm trying to compile it (to use it in the usdOpenAssetIOResolver) for Rocky 9.
I cloned and compiled each dependency, but I can't find a way to get the linking working.
I also tried to use th…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Currently, Godot supports multiple shader passes by using the [next_pas…
reduz updated
10 months ago
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Чтобы парирование сделать эффектнее, неплохо бы для него добавить отдельный VFX.